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Pamela Anderson Interactive
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Pamela Anderson Interactive.iso
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bin
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config.ini
Wrap
INI File
|
1998-04-28
|
3KB
|
137 lines
[Config]
; Application Name
ProjectName=Pamela Anderson Exposed
; The main path (leave empty for automatic)
MainPath=
; Main surround video (rotondes)
SurroundAvi=gravint.avi
; Moving surround video (sequentials)
MovingAvi=gravseq.avi
; Start script scene
StartScenefile=guarda6
; The gun bmp filenames
GunBmpFileName =Gun_ShotGun|Gun_HandGun|Gun_WalterGun|Gun_MachineGun|Gun_LaserGun
GunIconBmpFileName =Gun_ShotGunIcon|Gun_HandGunIcon|Gun_WalterGunIcon|Gun_MachineGunIcon|Gun_LaserGunIcon
GunCursorFileName =Gun_CursorBig|Gun_CursorMedium|Gun_CursorMini|Gun_CursorTiny|Gun_CursorSmall
; The number of bullets per loader
GunBulletsPerLoader =8|6|16|16|16
; The size of our 'hit' hotspot
GunAimSize =60|48|20|10|15
; How fast does our gun 'reshoot' automatic (if <>999999=> autoreload )
GunRepeatCount =99999|99999|7|3|99999
GunSound =u-magnum.wav|u-gun01.wav|u-rifl1.wav|u-shoot.wav|e-gun01.wav
;Videotape shootemup filenames
VideoTapeNames=Intro|Blondie|Two_Girls|Demia_moore|Summer3|Summer2|summer1|Nikki_Andersson|Private_Story20|Private_Story14|Private_Story15|Private_Story16|Private_Story17|Channel_Interview|Danielle_Interview|Laura_Intervieuw|Motivationals
[Variables]
Guarda4:=1
test:=1
GUARDA1_Man:=1
Badtube:=1
; Our guns
Gun01:=3
Gun02:=3
Gun03:=5
Gun04:=5
Gun05:=5
; Our keys
Key01:=1
Key02:=1
Key03:=1
; Our Video's
Video01:=1
Video02:=1
Video03:=1
Video04:=0
Video05:=0
Video06:=0
Video07:=0
Video08:=0
Video09:=0
Video10:=0
Video11:=0
Video12:=0
Video13:=0
Video14:=0
Video15:=0
Video16:=0
Video17:=0
Video18:=0
; Our vars
Guarda1_Flames:=1
Guarda1_205:=1
Guarda1_HoleCover:=1
[Sprite01]
; Grenate
SpriteName=Grenate
SpriteFileName=Grenate.Bmp
SpriteWidth=0
SpriteHeight=64
SpriteCentered=True
[Sprite02]
; Gun01 bullets
SpriteName=Gun01
SpriteFileName=Object_Gun01.Bmp
SpriteWidth=41
SpriteHeight=0
SpriteCentered=True
[Sprite03]
; Gun02 bullets
SpriteName=Gun02
SpriteFileName=Object_Gun02.Bmp
SpriteWidth=41
SpriteHeight=0
SpriteCentered=True
[Sprite04]
; Gun03 bullets
SpriteName=Gun03
SpriteFileName=Object_Gun03.Bmp
SpriteWidth=41
SpriteHeight=0
SpriteCentered=True
[Sprite05]
; Gun04 bullets
SpriteName=Gun04
SpriteFileName=Object_Gun04.Bmp
SpriteWidth=41
SpriteHeight=0
SpriteCentered=True
[Sprite06]
; Gun05 bullets
SpriteName=Gun05
SpriteFileName=Object_Gun05.Bmp
SpriteWidth=41
SpriteHeight=0
SpriteCentered=True
[Sprite07]
; Keys
SpriteName=Key01
SpriteFileName=Object_Key01.Bmp
SpriteWidth=41
SpriteHeight=0
SpriteCentered=True
[Sprite08]
; Video's
SpriteName=Video01
SpriteFileName=Object_video.Bmp
SpriteWidth=34
SpriteHeight=0
SpriteCentered=True